Project Progress

Posted by Sam Hayes On Sunday, January 01, 2012
A New Year has started and a deadline approaches, the next few weeks will be challenging to say the least, but with some determination and good time-management, I'm hoping we'll achieve what we wanted to with our Green Octopus project. Over the last week I have been working on the 'Alley' setting, the tight, cluttered market area of our environment. The opening street scene is getting closer to completion, but the overshadowing us at the moment is the Courtyard area, which although we'l be using a lot of the assets we've already created, hasn't been produced yet. Considering this area was our most ambitious, we knew we'd be using a bit of trickery to present it, mainly with it being a night, lit by a series of small lanterns and candles. Hopefully this will still be achievable. 

Below are some shots of the Alley, there are two buildings to be added, a Medicine shop and a Laundrette, each on opposing ends. The lighting isn't final, once the scene has everything it needs it will be relit. Lots of things need fixing, the ground texture is a place-holder, along with the lanterns which don't have a texture yet. There will also be some walkways set higher up, which will be seen briefly. With more clutter I'm hoping this scene will be more convincing. Once this is polished off, it's on with the courtyard and the task of rendering.

In the fog of production it can be hard to tell if you've strayed off the path of concept and original proposal, which is something I'm a little worried about. It's quite hard to tell after looking at our style and environment for so long whether that is what actually suited the project, I can only hope it does.








1 Response to 'Project Progress'

  1. Alan Postings said...
    http://samhayes101.blogspot.com/2012/01/project-progress.html?showComment=1325511355770#c1659351358981023455'> 2 January 2012 at 13:35

    Hi Sam,

    Happy new year

    One thing you want to watch out for is an overly flat ground plane (Top two images). This is more obvious with a low angle camera and where the ground meets that buildings. Try to sculpt/ displace or hide this in some way.

     

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I'm a student studying CG Arts and Animation at the University for the Creative Arts, I'm living in Kent.

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